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LIM4ALL 

LIM4ALL "Living and innovative museums"

The project aims to achieve the following OBJECTIVES 

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  • Transform a "museum to be seen" into a "living museum" that becomes the focal point of local development.

  • Digitalization and gamification of the museum experience to improve training, inclusion and dissemination.

  • Establish networks with local and international actors to create an innovation model/best practice using the innovation quintuple helix framework.

  • Creating the brand identity for the “living museum”.

  • Development of a best practice/guide on how to create a living museum.

  • Creation of a map/app of the area accessible to people with disabilities, using storytelling techniques.

  • Design of a card game that allows visitors to discover the hidden treasures of the museum.

  • Creation of local and international networks in each participating country.

  • Proposal for merchandising activities associated with museums.

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The project aims to achieve the following RESULTS

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  • Creating the brand identity for the “living museum”.

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  • Development of a best practice/guide on how to create a living museum.

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  • Creation of a map/app of the area accessible to people with disabilities, using storytelling techniques.

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  • Design of a card game that allows visitors to discover the hidden treasures of the museum.

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  • Creation of local and international networks in each participating country.

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  • Proposal for merchandising activities associated with museums.

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TARGET 1: YOUNG PEOPLE

  • 15 training participants per country they will improve their skills in entertainment, design, photography, social media, digital tools, English language, teamwork, European values.

  • 5 participants per country they will be chosen to do the internship and will improve their skills in different fields depending on the hosting association/Sme/public body.

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TARGET 2: MUSEUMS 

The benefits for the museum are:

  • Greater relevance: By adopting the concept of "living museum", the museum becomes more aligned with contemporary trends and innovative practices.

  • Hub for innovation: The museum becomes a point of reference for innovation and experimentation.

  • Community involvement: The project empowers local communities and encourages their active involvement in the museum. Network expansion

  • Digital presence and innovation: The project focuses on developing digital skills and exploiting technological opportunities.

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