LIM4ALL
LIM4ALL "Living and innovative museums"
The project aims to achieve the following OBJECTIVES
​
-
Transform a "museum to be seen" into a "living museum" that becomes the focal point of local development.
-
Digitalization and gamification of the museum experience to improve training, inclusion and dissemination.
-
Establish networks with local and international actors to create an innovation model/best practice using the innovation quintuple helix framework.
-
Creating the brand identity for the “living museum”.
-
Development of a best practice/guide on how to create a living museum.
-
Creation of a map/app of the area accessible to people with disabilities, using storytelling techniques.
-
Design of a card game that allows visitors to discover the hidden treasures of the museum.
-
Creation of local and international networks in each participating country.
-
Proposal for merchandising activities associated with museums.
The project aims to achieve the following RESULTS
​
-
Creating the brand identity for the “living museum”.
​​
-
Development of a best practice/guide on how to create a living museum.
​​
-
Creation of a map/app of the area accessible to people with disabilities, using storytelling techniques.
​​
-
Design of a card game that allows visitors to discover the hidden treasures of the museum.
​​
-
Creation of local and international networks in each participating country.
​​
-
Proposal for merchandising activities associated with museums.
TARGET 1: YOUNG PEOPLE
-
15 training participants per country they will improve their skills in entertainment, design, photography, social media, digital tools, English language, teamwork, European values.
-
5 participants per country they will be chosen to do the internship and will improve their skills in different fields depending on the hosting association/Sme/public body.
​
TARGET 2: MUSEUMS
The benefits for the museum are:
-
Greater relevance: By adopting the concept of "living museum", the museum becomes more aligned with contemporary trends and innovative practices.
-
Hub for innovation: The museum becomes a point of reference for innovation and experimentation.
-
Community involvement: The project empowers local communities and encourages their active involvement in the museum. Network expansion
-
Digital presence and innovation: The project focuses on developing digital skills and exploiting technological opportunities.
​
​